skin

2023 Cgia Mestre Report: 'Devices collection -27%, online expense +13%'

10 October 2024 - 15:17

The Cgia Mestre study on devices and online gaming highlights the shift in demand in Italy even in the post-Covid era. The numbers of the sector.

Written by Redazione
reportcgiamestresalaconvegno.jpg

Rome - In the two-year period 2022-2023, the collection of the entire legal gaming sector grew by over a third compared to the pre-Covid period, reaching €147.6 billion, winnings increased more than proportionally (+39.5 percent); the contribution to revenue was significant, equal to over €11.6 billion, while turnover increased by 12 percent (compared to inflation, which rose by 16 percent in the same period).


These are some of the results of the “2023 study on the games sector in Italy – Focus on devices with cash prizes and online”, carried out by Cgia Mestre and developped by Daniele Nicolai and Andrea Vavolo, presented on October, the 10th in Rome, as part of an event organized by the As.tro association.


Starting from an assumption: 2023 is the second year of return to normal, after the two-year period 2020 – 2021, marked by the health emergency that had significant consequences for all economic activities. The analysis of the trend of the main standards of legal gaming is essential to understand the new structure assumed by the sector when it is the subject of a reform process.
Already in 2021, thanks above all to online gaming, the decline suffered in 2020 due to the health emergency was recovered. However, within this framework, different trends can be found, depending in the first place on a different degree of suffering, due to the health restrictions of the two-year period 2020-2021 and secondly on a different recovery speed.


Comparing the data of the Awp/Vlt sector with the cumulative data of all the remaining types of gaming, we read in the abstract of the Cgia Mestre report, "it can be noted that the collection, net of the Awps/Vlts, is constantly growing (even during the years of the pandemic). Furthermore, in 2023 - compared to 2019 - while the collection of the Awp/Vlt sector fell by more than 27 percent, that of the remaining categories of games (cumulative date) grew by 78 percent. As a result, the weight of Awps/Vlts on total collection fell from 42 percent in 2019 to 23 percent in 2023”.

 

Other articles of

Related articles